Summary/Evaluation

Through our ethnographic research, we concluded that there was a lack of education about the destinations and their history. But after further investigation, we found that there was a considerable amount of knowledge out there, the problem was access to it. Thus we decided to focus on making the knowledge more accessible and available. We…

Presentation

Intro Slide: Group members names, project brief, what we need to do Slide 1: What is the existing scenario? East/West Ferry service that goes from Queens Wharf to Days Bay with stop-offs at Seatoun and Somes/Matiu Island What we have discovered – Tourists and commuters   Slide 2: What is the issue/problem? Lack of access…

Iteration process of Tourist Card

We have continued to evolve our main touchpoint idea and are continuing to do so. Our latest iteration was to have a ticket system with QR codes on them that were catered to different users needs, eg. commuter, tourist, student etc. and then give them relevant information. A tension became evident that QR technology would…

Research on Destinations History

Wellington City: The earliest known name for Wellington city, derived from Māori legend, is Te Upoko o te Ika a Maui or the head of Maui’s fish. Te Whanganui a Tara is another name Māori gave the area – a name said to come from Whatonga’s son Tara who was sent down from the Mahia…

Evolution of the Quest journey

What the concept is? How we imagine it to operate? Quick sketches:     First Render of Quest: Taking the colours from the site directly. Feedback: “I feel like we should stick with having an abstract map. As we previously discussed of the Bandersnatch idea, we kind of want to cut off ties to literal….

Evolution of Touchpoint Ideas

So once we had a class discussion, about creating an application for a tourist and realising that it wouldn’t be useful. Since you have to then go through the process of downloading the app onto your phone. Majority of tourists are only using the service for half a day so it doesn’t make sense. We…

Research on Immersive Technology

Immersive technologies try to emulate the physical world by using digital technology and simulation. The aim is for the simulation to feel as real as possible. Some technologies include 360, VR, AR, MR. 360– the most basic and familiar technology. It gives creators more space to work with and users more perspectives to look at…

Prototype Preparation

Some initial ideation: We have come together with our ideas regarding our application prototype. After receiving a critique of our idea from Karl we realised we were too narrow in our perspective. We looked at the ‘education’ side through one perspective instead of accommodating for everyones interests. We need to look at all dimensions from…

Hypothesis/ Idea development

We realised that on the ferry, for an international tourist, there is a great lack of information about the environment around them, especially Matiu/ Somes Island. Mainly relating to giving them an authentic New Zealand experience showing off our Maori heritage, and the significance of the grounds they walk upon. We didn’t know how to…

Problem Statements

After many attempts we came up with a problem statement that we think would work well: ‘A young international tourist who wants a transformative and authentic New Zealand experience, needs a way to learn about the local Maori culture, native environment and history because an authentic New Zealand experience includes and respects Maori culture and…